Hello again,
The last few days i have been working hard on trying to make the chunk loading work and I finally got it to work! I found out that the issue was due to floating point precision, unity was turning values such as "0" into "0.00000381497" which is pretty much 0, however when your searching for a certain value, it gives null errors everywhere, this was easily solved by rounding / flooring the values to integers.
I also worked on adding basic terrain to the world, it generates at a decent speed with a couple of lag spikes in between loading chunks, this is increased when you move the chunks faster and faster, bringing the FPS down to around 5 if you spam the key, however this wont happen in game because the player wont be able to move that fast.
For any of you who want to try the game, please visit this link :
https://dl.dropboxusercontent.com/u/177467929/build_0.0.1/build_0.0.1.html
There are still rendering issues with chunks, you will still see through a few faces of the chunks, just a little bug i need to fix, but the main focus is on the chunk loading and not rendering for now.
The controls are ( W , S , A , D ) for movement. Please note, there may possibly be some Null Errors still, these are due to the grass blocks trying to spread outside the chunk bounds, this wont affect anything right now.
As always, thanks for reading this entry and keep checking the blog for more updates!