Sunday, 25 August 2013

Terrain Updates!

Its been a short while since i last posted so i guess i should notify you guys of my progress. Over the last week, i have been focused on the chunk loading and terrain part of the game, i have managed to overhaul the chunk loading and terrain completely for a much better looking world, i doubled the size of the loaded area, however it still looks too small, i need to think about how i am going to do for long ranged terrain, I might possibly use a simple mesh deformed with the height map data to look like you can see far away.

Here is a preview of how the new terrain looks :





As you can see, it looks much more realistic, more " smoother " and much bigger which allows for much more emphasis on the look of the world, before, the hills were rapid and very repetitive which made the game look very plain and boring, I think this feature lets the game feel much better.

Anyway, thanks for reading and as always, keep checking the blog for more updates!

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