Wednesday, 26 February 2014

Improved Noise Generation and more!

So, I spent the last week working on many important core features which I have been meaning to add. Firstly, I implemented a basic threading system which has vastly increased the performance, this has allowed me to add some really intensive noise generation and also increase the loaded range of the world by quite a bit. This underlying system will be one of the main core features what make up the game so I will need to optimize it as much as I can.

I managed to implement a simple cave generation system too. This is probably going to change in the future however I think that it adds a lot more life to the terrain, it breaks it from the boring rolling hills look. I think that the next feature I will be working on is biomes. These are another core feature of any terrain which makes it look a lot more realistic.

Looking below you will see a few results of the new cave system integration with the new terrain system. I hope that it will help make the game look better than it did before and give a lot more life to the world.

Thanks for reading and keep checking the blog for more updates!


No comments:

Post a Comment