The way i do it is similar to the way minecraft does it, I have render types which allow me to base the block off a mesh, this way i can quickly load custom shaped blocks by referring to the mesh files.
Here are a few previews of what i have achieved :
( Transparent Blocks )
( Custom Log Render Type )
( Thin Block Render Type )
I have also managed to activate a trial version of Unity Pro, the reason for this is because the pro version has a script profiling which helps me manage my CPU and Memory usage and find sources of lag, I would get the pro version but its quite hard to raise the kind of money needed to pay for it , ( $1,500 ) which to me is a lot!
Anyway, as always, keep checking the blog for more updates!
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